1 00:00:01,610 --> 00:00:09,440 \h Please welcome Jeffrey Miller, manager of behavioral change effort for the walt Disney company. 2 00:00:09,440 --> 00:00:14,430 \h Jeffrey miller: Thank you. Yeah, so I'm a Disney guy. 3 00:00:14,430 --> 00:00:19,070 \h I have no business being here, right? And on top of that, 4 00:00:19,070 --> 00:00:25,640 \h I'm a business guy, not an engineer or anything else. So i really don't have anything to talk about. 5 00:00:25,640 --> 00:00:31,120 \h That's it for me, thanks. Everybody having a good time? This is great, right? 6 00:00:31,120 --> 00:00:36,650 \h Let's acknowledge everybody that put this together. This is really terrific. [ applause ] 7 00:00:36,650 --> 00:00:44,540 \h Absolutely. It sounds like most of this was done by volunteering and kind of a part-time effort. 8 00:00:44,540 --> 00:00:48,690 \h This is really terrific. I'm not used to this voice of god thing. 9 00:00:48,690 --> 00:00:53,060 \h Can we shut this off? All right. My name is Jeff Miller. 10 00:00:53,060 --> 00:00:57,610 \h Yeah, I'm in charge of the Jedi mind tricks that we're trying to play at Disney. 11 00:00:57,610 --> 00:01:02,580 \h What I'm really going talk about is i spent the last six years 12 00:01:02,580 --> 00:01:05,580 \h in our business development and strategic planning. 13 00:01:05,580 --> 00:01:08,650 \h Kind of looking at where we go with our theme parks globally. 14 00:01:08,650 --> 00:01:14,820 \h How we -- how we grow, how we get better, bigger. Hard to believe, right? 15 00:01:14,820 --> 00:01:17,930 \h So I'm going to talk about the business of innovation. 16 00:01:17,930 --> 00:01:22,910 \h What I'm going to focus on is forwarding an idea through a matrix organization. 17 00:01:22,910 --> 00:01:26,860 \h Hopefully I'm going to be able to tie a lot of what we heard today back to this. 18 00:01:26,860 --> 00:01:31,760 \h So let's jump in with a blank screen. There we go. This is the first thing. 19 00:01:31,760 --> 00:01:35,970 \h I think we heard a lot about this this morning. Everybody owns creativity. 20 00:01:35,970 --> 00:01:39,790 \h It's not a silent effort because your title doesn't say you're creative, doesn't 21 00:01:39,790 --> 00:01:44,140 \h mean you don't have the responsibility or right to be creative. 22 00:01:44,140 --> 00:01:50,930 \h That's absolutely the fact at Disney, and we do that. I was strategic planning, but we engaged everybody. 23 00:01:50,930 --> 00:01:56,790 \h And i think that's part of it, right? Build these teams like we heard Eric talk about at Publix. 24 00:01:56,790 --> 00:02:02,160 \h A lot of multi-diversity, multiuse teams, multifunction teams that kind 25 00:02:02,160 --> 00:02:05,600 \h of bring exposure and diversity from all different angles. 26 00:02:05,600 --> 00:02:12,040 \h So critical in terms of forwarding an idea. At least proving the fact that it can work. 27 00:02:12,040 --> 00:02:17,280 \h Second thing, this is suicide for an innovation forum, right? Think inside the box. 28 00:02:17,280 --> 00:02:21,230 \h It's -- not what you want to hear, right? I think what this ties to is what we've 29 00:02:21,230 --> 00:02:24,310 \h heard about this morning that there are realities. 30 00:02:24,310 --> 00:02:28,350 \h When we can push the envelope to certain things, at the end of the day in 31 00:02:28,350 --> 00:02:32,440 \h order to get this off the ground, you have to play by some form of rules. 32 00:02:32,440 --> 00:02:36,960 \h Let's take one step back and say you need to challenge these rules. 33 00:02:36,960 --> 00:02:42,820 \h I love it when people talk about how we've always done it this way or that's the way it goes or -- you know, 34 00:02:42,820 --> 00:02:48,520 \h this magical invisible hand that guides us. You need to push against that. 35 00:02:48,520 --> 00:02:55,230 \h But economics, physics, there's certain real thought we just can't seem -- 36 00:02:55,230 --> 00:02:59,480 \h certain things we just can't seem to get around. 37 00:02:59,480 --> 00:03:02,470 \h We need to stick inside some form of box. 38 00:03:02,470 --> 00:03:10,710 \h That doesn't mean the walls of that box aren't malleable and we can't reshape it. 39 00:03:10,710 --> 00:03:13,580 \h I think Disney does this better than anybody. 40 00:03:13,580 --> 00:03:17,340 \h Bob's going to argue that because he's going to talk about universal Orlando. 41 00:03:17,340 --> 00:03:23,240 \h He was a Disney guy, too. He brought all these good ideas over to universal. 42 00:03:23,240 --> 00:03:27,790 \h Telling the story, we heard a lot about this this morning. And this is so important. 43 00:03:27,790 --> 00:03:32,140 \h If it -- if you can't tell the story, it's not a good idea and you probably shouldn't do that. 44 00:03:32,140 --> 00:03:34,230 \h I think that's probably an argumentative statement. 45 00:03:34,230 --> 00:03:38,750 \h If you don't tell it, if you can't connect with somebody, 46 00:03:38,750 --> 00:03:42,840 \h then you're not going to get support for it, you're not going forward this idea. 47 00:03:42,840 --> 00:03:47,710 \h I think storytelling is something that, you know, who doesn't want to hear the story of NASA? 48 00:03:47,710 --> 00:03:50,700 \h You know, all the video, kind of grates on you. 49 00:03:50,700 --> 00:03:56,890 \h We have videos just like that for Disney that talk about how we do nothing other than theme parks. 50 00:03:56,890 --> 00:04:01,440 \h And we build cartoons or create cartoons, and it's afternoon -- not family entertainment. 51 00:04:01,440 --> 00:04:05,430 \h And that's -- we keep going back to videos like it and consumer 52 00:04:05,430 --> 00:04:08,670 \h research to just keep our drive where it needs to be. 53 00:04:08,670 --> 00:04:12,500 \h And so we can continue to evolve and engage our story. 54 00:04:12,500 --> 00:04:16,890 \h So this is one that i think we spend a little bit of time on. 55 00:04:16,890 --> 00:04:21,570 \h I'm going to give you a little bit of a background of what i do in strategic planning. 56 00:04:21,570 --> 00:04:25,590 \h Most of what I've done, most of what i worked on we won't see for another 20 years. 57 00:04:25,590 --> 00:04:29,640 \h That's kind of exciting, but at the same time, i can't point to a lot. 58 00:04:29,640 --> 00:04:35,970 \h So when we think about storytelling, we think about simplifying the message, right? 59 00:04:35,970 --> 00:04:40,700 \h I mean, that's what it really comes down to is data isn't sexy. 60 00:04:40,700 --> 00:04:42,680 \h That probably -- let that settle for a second. 61 00:04:42,680 --> 00:04:47,550 \h This is something my mentor told me because we were -- i was trying to stay really focused 62 00:04:47,550 --> 00:04:48,720 \h On, hey, look at this. 63 00:04:48,720 --> 00:04:52,180 \h We can make a lot of money this way or if we buy this company, we can do this. 64 00:04:52,180 --> 00:04:56,800 \h Just proving data or just publishing data isn't the sexy part. 65 00:04:56,800 --> 00:04:59,570 \h What really get people motivated is when you can captivate them, 66 00:04:59,570 --> 00:05:03,370 \h when you can touch them to a personal level and say this is how it impacts you. 67 00:05:03,370 --> 00:05:08,190 \h Sorry, do you want me to pose? [ laughter ] All right. 68 00:05:08,190 --> 00:05:12,460 \h But i think that's what -- that's the take home here find the connection. 69 00:05:12,460 --> 00:05:15,950 \h Get it to its simplest form. 70 00:05:15,950 --> 00:05:25,220 \h If it's about life change, if it's about finding a way to get away from something or whatever your storyline is, 71 00:05:25,220 --> 00:05:29,580 \h I'm kind of thinking back to our big cartoons that we love to talk about. 72 00:05:29,580 --> 00:05:32,750 \h It's about connecting. It's about finding that place to 73 00:05:32,750 --> 00:05:38,370 \h Bring people into the project, into the idea, into your solution that you're creating. 74 00:05:38,370 --> 00:05:45,500 \h And i think that's where storytelling really comes alive. This is kind of the continuation of that. 75 00:05:45,500 --> 00:05:47,870 \h Once you've got your story, once you've got your team, 76 00:05:47,870 --> 00:05:51,570 \h once you've got your idea and this is starting to flow through and you watch it, 77 00:05:51,570 --> 00:05:57,880 \h you hand it off to somebody and they just -- they forget, they don't tell the story, they don't do this, 78 00:05:57,880 --> 00:06:04,240 \h your solution, your idea, your concept, your project dies instantly because people lose the story. 79 00:06:04,240 --> 00:06:10,940 \h It goes back to data. And then it becomes a numbers game or we value engineer all our story, 80 00:06:10,940 --> 00:06:12,980 \h all our great elements out of it. 81 00:06:12,980 --> 00:06:17,740 \h But if you keep that story alive and keep just serve as a champion, find a champion, 82 00:06:17,740 --> 00:06:23,750 \h get as many people to understand the story as you can, you create champions for your project. 83 00:06:23,750 --> 00:06:26,410 \h It's -- you want to call it a political game, that's fine. 84 00:06:26,410 --> 00:06:31,110 \h But it really is about generating interest and keeping that going. 85 00:06:31,110 --> 00:06:38,280 \h Find a way to champion the message. Whether it's you or everybody around you, tell everybody the story. 86 00:06:38,280 --> 00:06:44,030 \h This is something i think we all have in common. Both Disney and NASA. 87 00:06:44,030 --> 00:06:47,190 \h We don't get to sign our work, as creative. 88 00:06:47,190 --> 00:06:50,640 \h I've had an opportunity to work on some really interesting projects. 89 00:06:50,640 --> 00:06:53,680 \h But nobody will ever know about it. 90 00:06:53,680 --> 00:06:57,280 \h But i know that I've contributed to a legacy that's bigger than my own. 91 00:06:57,280 --> 00:07:02,160 \h Bigger than signing my own work. And i think we think about NASA it's the same thing. 92 00:07:02,160 --> 00:07:06,690 \h I really want to be a comedian someday. 93 00:07:06,690 --> 00:07:08,880 \h I think that would be a great career for me. 94 00:07:08,880 --> 00:07:17,180 \h But -- i was thinking about how i could connect Disney and NASA and come back to this idea of legacy. 95 00:07:17,180 --> 00:07:23,870 \h You know, Disney and NASA when Walt was around and the space program was really getting around, 96 00:07:23,870 --> 00:07:26,520 \h they had a lot of connection. There was a lot of connection points. 97 00:07:26,520 --> 00:07:34,910 \h And i think the last pieces -- we tried to go to mars once, too. It was a couple of years ago. 98 00:07:34,910 --> 00:07:42,640 \h We crashed and burned. Apparently mars didn't need moms after all. We learned our lesson. 99 00:07:42,640 --> 00:07:47,930 \h The legacy we wanted to leave was one of great storytelling, great place making, 100 00:07:47,930 --> 00:07:51,390 \h and this idea of being a holistic family entertainment company. 101 00:07:51,390 --> 00:07:53,710 \h So i think if there's anything you take forward,